Thinking about it now, it strikes me as odd that the super wizard when breaking through a wall segment, only hits the single one he is targeting.

It isn’t the world’s biggest change since he would most likely go from hitting one wall to three walls, but it could be the difference between breaking a corner and getting into two sections of a base at once versus only breaking into one section of a base.

I thought about this after watching valkyries break walls. Let me know your thoughts about it and whether some splash troops should also be able to hit adjacent walls.

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  1. Please read [this post regarding ideas that have been acknowledged by Supercell](https://forum.supercell.com/showthread.php/1820525-Currently-Ruled-Out-Ideas-%2A%2A-READ-BEFORE-POSTING-%2A%2A) to ensure your idea has not already been addressed. Also check this page for frequently suggested ideas [here](https://forum.supercell.com/showthread.php/1820890-Welcome-Frequently-Requested-Ideas-Ideas-Implemented-In-Game) to make sure your idea hasn’t been posted before.

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